Squadron 42 Monthly Report: September 2021
This is a cross-post of the report that was recently sent out via the monthly Squadron 42 newsletter. We’re publishing this a second time as a Comm-Link to make it easier for the community to reference back to.
TO: SQUADRON 42 RECRUITS
SUBJ: DEVELOPMENT UPDATE 10:06:2021
REF: CIG UK, CIG DE, CIG LA, CIG TX
FAO Squadron 42 recruits.
Welcome to September’s Squadron 42 development report. Enclosed you’ll find details on the latest progress made across the campaign, including updates to vital backend services, AI behaviors, and cockpit communications.
Thank you for your continued support of Squadron 42.
The AI team spent part of the month rolling out the T0 engineer behavior to a key location, which is now fully functional with only a few minor remaining bugs. The workzone usable used by NPCs repairing things received a large refactor, making it easier for the designers to use within their locations. The team also created the ability to inspect, inspect with datapad, and inspect with welding tool at various angles to make it as useful as possible.
September saw AI deliver the Aciedo usables using blockout animations, with motion-capture animations currently in the polishing stage. Search spot, railing lean, stare spot, and several others are now considered final and ready to be used throughout the level.
The hygiene behavior was updated and is now complete, with new animations added for the toilet and shower cubicle. This was rolled out, with bug fixing underway.
Work also began on a new gunner behavior. Currently, NPCs find and use ship turrets. The next step will allow them to rush to turrets if their ship is under attack.